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Wednesday, April 16, 2014

Odyssey Update 2: Levels and Mechanics...sweet sweet mechanics!





Things here are moving at a steady pace, granted I've been working nearly 40+ hours at the paying job, I've cooked up a good amount of content in-between. Not as much as I                                                   like but hey, that's what days off are for.


                                                                            Look at them floaty green trees

     Level 1-1 has been completed gameplay wise, with a few tweaks need here and there( mainly all the appealing stuff like animations and sound...but that's coming later.). This level is a simple eat everything and shoot enemies on sight. This isn't only an intro to the eating mechanics but it also shows what shots you have and how they are useful. It's also a good place to practice savoring, as it will make many situations A LOT easier to handle down the road. Level 1-2 is up but needs more fleshing out so I'm moving on to level 2-1. 2-1 introduces poison enemies and shots. Poison, when eaten by Golden Aura catfish, stops the player from shooting and eating for a short time.

Since the GA catfish eats anything it can fit into it's gullet, the player has to use the spit out technique. Tapping the savor button as GA catfish is eating prevents him from eating indiscriminately and forces him to spit out all objects he ate. So the player must be mindful of what to eat in the next levels to come.

As things are going I should have an alpha build somewhere around May for you guys to try. Do all that you can to break/exploit the rules, you silly rebels.


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